Cameron West
RayTracing in a weekend. Made in C++ and by following a guide by the same name. SpaceShark - 3D Zero Gravity FPS. Made in Unreal Engine 5 Celestial Combat - Shoot 'em up. Made in JavaScript with Phaser3 Typings - TUI Typing test. Made with C++ and termbox
NIGHTDRIVE - Retrowave graphics thing. Made with WebGL via THREE.js MusicRunner - Rhythm Platformer. Made in Unity. Uses osu! beatmaps to generate levels. Living Worlds - Live wallpaper. Made in Rust with OpenGL. Uses art by Mark Ferrari. ThimbleKnight - 2.5D Platformer. Made in Unity
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About Me

Me

Cameron West

Passionate about game development, with specific interests in rendering and engine technology. Results-driven engineer with demonstrated experience in improving performance, testing existing software, and developing new features. Passionate and Expert in Java and C++ with working knowledge of many other programming languages. Familiar with Unity and Unreal. Possesses excellent communication skills, strong attention to detail, and ability to finish projects on schedule.

mail: [email protected]